tag:blogger.com,1999:blog-3999182258338242021.post2713129930822304027..comments2024-03-28T06:48:20.222+01:00Comments on Becoming Indie: On Scripting EnginesAnonymoushttp://www.blogger.com/profile/16393413815766208404noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3999182258338242021.post-23201029789286577902022-04-26T06:51:18.308+02:002022-04-26T06:51:18.308+02:00If you're looking for an easy way to mywifiext...If you're looking for an easy way to <a href="https://www.mywlfiext.net/" rel="nofollow">mywifiext</a> netgear new extender setup in your home, take a look at these two, easy to use solutions:<br /><br /><br />mywifiexthttps://www.blogger.com/profile/07537376379218194524noreply@blogger.comtag:blogger.com,1999:blog-3999182258338242021.post-69833276146553017402018-10-21T18:53:36.520+02:002018-10-21T18:53:36.520+02:00Black Friday 2018 Online Deals
Black Friday 2018 ...Black Friday 2018 Online Deals<br /><a href="https://www.accountingweb.co.uk/profile/meer-haadi" rel="nofollow">Black Friday 2018</a> <br /><a href="http://twiki.npl.illinois.edu/bin/view/Main/NikiBila" rel="nofollow">2018 Black Friday</a> <br /><a href="http://www.feedbooks.com/user/4703752/profile" rel="nofollow">Black Friday 2018 Deals</a> <br /><a href="https://vue-forums.uit.tufts.edu/user/edit/667477.page" rel="nofollow">Black Friday 2018 Online Deals</a> <br /><a href="https://torgi.gov.ru/forum/user/edit/609558.page" rel="nofollow">Black Friday Walmart</a> <br /><a href="http://knsz.prz.edu.pl/forum/member.php?action=profile&uid=111652" rel="nofollow">Black Friday Online Deals</a> <br /><a href="https://forums.huduser.gov/member.php?action=profile&uid=124373" rel="nofollow">Black Friday 2018 Deals Online</a> <br />Haadi Meerhttps://www.blogger.com/profile/17633496215565732024noreply@blogger.comtag:blogger.com,1999:blog-3999182258338242021.post-23663721968908968912013-11-11T15:48:57.555+01:002013-11-11T15:48:57.555+01:00Thanks again! :) It would be great if I could take...Thanks again! :) It would be great if I could take a look at the files, just to get a feeling on what it looks like is in a real project. Anonymoushttps://www.blogger.com/profile/16393413815766208404noreply@blogger.comtag:blogger.com,1999:blog-3999182258338242021.post-68326358538765787912013-11-03T13:11:26.520+01:002013-11-03T13:11:26.520+01:00That depends a lot on personal tastes hehe, I'...That depends a lot on personal tastes hehe, I've met people that love lua and did literally everything there, even the management of player health, which sounds a little bit crazy to me.. :)<br /><br />I guess, everything that the player can interact with could be a potential candidate to delegate to lua, basically as you said in the post, avoid calling lua every frame, so basically things that respond to events could be done in lua, like opening a door, picking-up an object, creating some kind of cinematic, like when the player enters in a specific area, spawn some particle effects, trigger a conversation, play some sound effects, etc. <br /><br />We used lua a lot for cinematics in Dark Ocean and also for things like the lifts we had in the first level and specific jump scares we had in the levels. I can send you the files if you feel nosy :)Mariscalhttps://www.blogger.com/profile/17048363340128355733noreply@blogger.comtag:blogger.com,1999:blog-3999182258338242021.post-51252387123644313022013-10-28T09:34:13.687+01:002013-10-28T09:34:13.687+01:00Yes... I read about that, but I only know the theo...Yes... I read about that, but I only know the theory up to now. One question: knowing that my purpose is to build a 2d platform game, with all that it entails (enemies, pick-ups, etc), what kind of things (or at least the first things that come to your mind), in your opinion, should I delegate to the scripting engine? Anonymoushttps://www.blogger.com/profile/16393413815766208404noreply@blogger.comtag:blogger.com,1999:blog-3999182258338242021.post-73704484738026482572013-10-27T23:28:57.676+01:002013-10-27T23:28:57.676+01:00I totally agree with you, being able to change thi...I totally agree with you, being able to change things at run time has a massive impact on how quick you can test and tweak values on your game, specially if you work with designers that don't know anything about programming, however, moving some of the game's logic to a scripting languages also has it cons.. bug finding/fixing becomes "funnier" when a lot of things are happening outside c++. Spending time on adding extra logging or on a good debug system would be a good idea :)Mariscalhttps://www.blogger.com/profile/17048363340128355733noreply@blogger.com