Hi all!
I have the pleasure to introduce you some of the characters that will give life to my game-to-be. I don't want to spoil the story, so I cannot tell you what these characters are or the role they will play in the game, but at least you'll get a grasp on how the game might look like in the end, in terms of the characters at least.
Remember what you know up to now about the game. It will be a simple (simplicity is our friend when we are beginning), 2D platform game with these characters (among others). As I mentioned in this post, I strongly advocate that videogames should play a more important role in society, meaning that they should target beyond pure entertainment. But how do I plan to bring such 'added value'? Well, you'll have to wait!
Technically, these characters have been designed using Inkscape. This open-source application let you create vector graphics, and then you can turn them into pixel-based, raster graphics (e.g. converting to .png). There is a good comparison here between these two graphics styles, but let's say for the moment that for a first game, raster graphics (a.k.a bitmaps) are better as they are natively supported by any graphics library (such as SFML) and you need no additional coding to use them. These characters have been designed by Manuela, and I'm really thankful for having her to help me (I'm not that good at art design...).
So that's all for now. Hopefully I'll be able to show a short video soon with one of these characters walking and jumping.
See you!
I have the pleasure to introduce you some of the characters that will give life to my game-to-be. I don't want to spoil the story, so I cannot tell you what these characters are or the role they will play in the game, but at least you'll get a grasp on how the game might look like in the end, in terms of the characters at least.
Remember what you know up to now about the game. It will be a simple (simplicity is our friend when we are beginning), 2D platform game with these characters (among others). As I mentioned in this post, I strongly advocate that videogames should play a more important role in society, meaning that they should target beyond pure entertainment. But how do I plan to bring such 'added value'? Well, you'll have to wait!
Technically, these characters have been designed using Inkscape. This open-source application let you create vector graphics, and then you can turn them into pixel-based, raster graphics (e.g. converting to .png). There is a good comparison here between these two graphics styles, but let's say for the moment that for a first game, raster graphics (a.k.a bitmaps) are better as they are natively supported by any graphics library (such as SFML) and you need no additional coding to use them. These characters have been designed by Manuela, and I'm really thankful for having her to help me (I'm not that good at art design...).
So that's all for now. Hopefully I'll be able to show a short video soon with one of these characters walking and jumping.
See you!
Hahaha I really love the characters! By the way, this is a good place for us, simple programmers, to learn some tricks to do decent 2d art using Inkscape, you can also tell Manuela to have a look at this site! http://2dgameartforprogrammers.blogspot.co.uk/
ResponderEliminarfalete??
ResponderEliminarThanks!! :) We'll take a look at it
ResponderEliminar@Cadir: sí, el objetivo del juego es componer una canción, adelgazar, y determinar tu auténtica sexualidad. Un minijuego es saltar del trampolín.
ResponderEliminarun éxito de verano sin duda ;P, y un moco o nada? XD
ResponderEliminar