No, really, it's been a while since the last post, but that's because I was quite busy and at the same time I needed to take a break. But I'm back stronger than ever with new ideas and with more technical insight into videogames and engines programming.
For example, in the next post, I'd like to discuss about a phenomenon that I noticed is taking place lately in the world of games/engines programming: the reluctance of Object Orientation in favour of Data Orientation, something that a priori seems partly against what we've been usually told in Computer Science classes for the last years. I'll explain what this means and why it's happening very soon.
See you! (now yes)